Media

GazeDirector: Fully Articulated Eye Gaze Redirection in Video

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AggreGaze: Collective Estimation of Audience Attention on Public Displays (UIST ’16)

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A 3D Morphable Eye Region Model for Gaze Estimation (ECCV ’16)

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SkullConduct: Biometric User Identification on Eyewear Computers (CHI ’16)

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GazeProjector: Accurate Gaze Estimation and Seamless Gaze Interaction Across Multiple Displays (UIST ’15)

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GravitySpot: Guiding Users in Front of Public Displays Using On-Screen Visual Cues (UIST ’15)

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Orbits: Gaze Interaction for Smart Watches using Smooth Pursuit Eye Movements (UIST ’15)

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Self-Calibrating Head-Mounted Eye Trackers Using Egocentric Visual Saliency (UIST ’15)

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Analyzing Visual Attention During Whole Body Interaction with Public Displays (UbiComp ’15)

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Appearance-Based Gaze Estimation in the Wild (CVPR ’15)

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GazeHorizon: Enabling Passers-by to Interact with Public Displays by Gaze (UbiComp ’14)

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Pursuit calibration: making gaze calibration less tedious and more flexible. (UIST ’13)

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Pursuits: Spontaneous Interaction with Displays based on Smooth Pursuit Eye Movement and Moving Targets (UbiComp ’13)

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SideWays: A Gaze Interface for Spontaneous Interaction with Situated Displays (CHI ’13)

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EyeContext: Recognition of High-level Contextual Cues from Human Visual Behaviour (CHI ’13)

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MotionMA: Motion Modelling and Analysis by Demonstration (CHI ’13)

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A Dual Scene Camera Eye Tracker for Interaction with Public and Hand-held Displays (Pervasive ’12)

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Wearable EOG Goggles: Eye-Based Interaction in Everyday Environments (CHI ’09)

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